The 5th Annual STEAM Leadership Conference 2021 at Georgia Tech will provide an inspiring array of experiences to build and engage K12 STEAM education leaders. This year's conference will be hosted virtually on April 15th and 16th, 2021 using Hopin, an online events platform.
The Path Forward: Leveraging STEAM Education in an Evolving World
Albert Einstein once said, “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking”. From global changes to 21st-century workplace ecosystems, the world is evolving at a rapid pace. These changes have encouraged schools to adapt and reimagine STEAM education. The path forward to make progress has led educators to pitch new ideas and develop mindful designs with the goal to not only raise academic achievement for the next generations but also increase their resilience and civic responsibility.
Discover solutions and innovative ways of leveraging immersive technology, community partnerships, citizenship, and diversity for the betterment of STEAM education. This year's conference seeks to build leaders through the engagement of educational pathfinders-- that are changing the way people think, by fostering and designing authentic STEAM learning experiences through remote, blended, informal, or hybrid learning.
STEAM decision-makers, school leadership, curriculum and after-school coordinators, informal educators, principals, teacher leaders, and artists.
Making the Informal Formal
Informal educational practices are nothing new to institutions like Zoos and Aquaria, Nature Centers, and cultural museums. For many of us, we have had to pivot from “our Traditional classroom” to invent new ways to have an impact in a non-formal world. This track will offer sessions that focus on real learning happening out of the confines of the classroom. How does the impact of a global pandemic affect educational progression? How can we use STEAM to build upon informal citizenship, community engagement, and activism?
The Power of Community Partnerships
Recently there has been a major push to spark students' interest in STEAM careers. Connecting, collaborating, and innovating programs that engage both the community and business partners with practicing teachers, K12 students, university faculty, and students is the future. Findings suggest that building these partnerships innovate expansions in skill sets, resources and expertise further enhance our ability to build the STEAM education pipeline.
This track will focus on the way partnerships have helped improve STEAM education. In order to improve and move the needle how can we make systemic and sustainable changes in STEAM partnerships? How can school systems overcome partnership challenges and create new possibilities? In what ways can you inspire others to participate in more community-based engagements?
Project CITIZEN: STEAM Education, Equity, and Access
To be effective citizens in the 21st century, our students must be well-informed, responsible, respectful, and active participants in society. STEAM education, though it's interdisciplinarity, can be an avenue to get students prepared to use their voice and act as proactive change agents in their communities. This track will offer sessions that focus on access to equitable STEAM education and civic engagement. How can we create equitable STEAM education through a civics-oriented lens? In what ways does civic engagement live inside your STEAM classroom, both in person or virtually? How can STEAM education foster civic engagement in the lives of students?
Fusing Social Justice and STEAM
Amidst COVID-19, Black Lives Matter (BLM) gained traction and made an international appearance on the global stage. As educators, we would be remiss not to acknowledge the impact of social movements, like BLM and March For Our Lives, on our students and school communities. This track will offer sessions focused on implementing social justice pedagogy and praxis into STEAM education. How can we, as STEAM educators, help our students contextualize their current lived experiences and make sense of the world around them? How can STEAM education empower students to embrace their differences and gain new perspectives? What strategies are most effective in infusing social justice into STEAM education?