CALL FOR PROPOSALS
The 2024 STEAM Leadership Conference at Georgia Tech will provide an inspiring array of experiences to build and engage STEAM leaders for our 8th annual conference on March 8-9, 2024. We invite you to help lead the conversation by submitting proposals to share your innovative ideas.
The Future and Beyond: Workforce Development, Critical Thinking, Innovation
In today's rapidly changing world, it is vital that we bridge gaps between education and industry. As educators and experts of knowledge, we must provide opportunities to develop critical thinking skills to help the next generation analyze, evaluate and make informed decisions. As the world evolves, it is imperative that we foster innovation to help us adapt to the changing environment and successfully prepare the future workforce for new and emerging roles.
In attending the 2024 conference, you can expect to:
- Be Empowered to connect your curriculum and foster student engagement and workplace readiness;
- Emphasize Opportunities to build upon 21st century skills through lived experiences in the classroom;
- Revolutionize STEAM learning; and,
- Reignite your excitement and passion for success in the classroom.
Superintendents, curriculum coordinators, principals, academic coaches, content specialists, teacher leaders, artists, after-school coordinators, informal educators, researchers, curriculum developers, policymakers, industry professionals, and like-minded individuals who want to take STEAM teaching and learning to the next level. Faculty engaged in broader impacts or other research-based efforts that include K-12 and/or higher education teaching innovations are encouraged to participate.
Deadline for proposals: January 5, 2024, at 11:59 pm
Notification of acceptance: January 31, 2024
For questions or more information please email: email@example.com
*All presenters must register for the conference.
Priority will be given to proposals that meet the following criteria:
- The proposal conveys novel ideas.
- The main ideas given in the session are clear and concise.
- The session is designed to meet the needs of the target audience and provides attendees with an idea they can either implement or develop from.
- The proposal connects to the conference theme, “The Future and Beyond: Workforce Development, Critical Thinking, Innovation.”
- The proposal demonstrates authentic integration of STEAM components (science, technology, engineering, art & math) with a specific emphasis on the integration of the arts. ( Check out the GADOE Arts Integration in STEAM Resource Overview )
Workforce Development: Advancing Interdisciplinary STEM
This track will focus on how STEM education can prepare students for diverse career opportunities and address the growing demand for STEM professionals in various industries. Think about how are you incorporating interdisciplinary learning in STEM education to tackle diverse and unusual sets of challenges to equip the next generation with the knowledge and skills essential for success in a rapidly changing world.
Change Knowledge Consumers to Knowledge Producers
Emphasizing the importance of diversity in STEAM education, this track will explore teaching methods, project-based learning, and experiential education models that enhance student engagement and strategies to make STEAM fields more inclusive for underrepresented groups.
Bridging Inspiration and Innovation
This track invites participants to share their research findings, best practices, success stories, and innovative approaches to transform STEM education. We specifically encourage faculty engaged in broader impacts or other research-based efforts that include K-12 and/or higher education teaching innovations to participate. This conference track seeks to foster a vibrant and dynamic community dedicated to advancing STEM education, ensuring a brighter and more inclusive future for all.
Arts and Technology
Art and technology education is more than just the integration of tools and software; it represents a transformative approach to learning that encourages students to think critically, solve complex problems, and express their ideas through diverse mediums. This track seeks to bring together educators, researchers, practitioners, and enthusiasts who are dedicated to advancing art and technology education at all levels.
As you complete your proposal, please select the type of session that best matches your presentation. The overall conference experience includes thought-provoking panel discussions, inspiring talks, and -- new this year -- short stories from the field. As in years past, we will be categorizing and organizing the presentations by the different tracks to make sure there are multiple opportunities to attend the different sessions. We rely upon your insight, as shared in these types of presentations that are proposed and delivered by you, to ensure a strong conference program.
Thought-Provoking Panel Discussions – 30 minutes (Friday Only)
Conversations that spotlight first steps and next steps, decisions and policies, hurdles and triumphs – from leaders in the field at varying levels of STEAM implementation. Panel discussions are crucial opportunities to investigate the thought processes and best practices used to initiate and advance either school or district STEAM focus. Proposals should indicate the topic and identify the panelists, while providing a context for the discussion and anticipating questions and dialogue between panelists and attendees. Panelists should be able to speak from first-hand experience in the topic discussed.
Inspiring Talks – 30 minutes (Friday Only)
These powerful stage talks are designed to celebrate and share breakthrough experiences in STEAM implementation – impressive programs and exemplary lessons. Outstanding talks balance anecdotes and reproducible strategies, providing attendees with ideas to serve as catalysts in their own planning.
Short Stories from the Field – 10 minute presentation; 60 minutes (Friday Only)
Presenters will share a strategy or tool during a 10-minute presentation. Three presenters will be scheduled within a one-hour period of time, grouped together by theme. The last 15 minutes will be dedicated to informal discussions and Q&A with the presenters led by a moderator.
Engaging Hands-on Workshops – 50 minutes (Saturday Only)
Leaders participate in immersive learning sessions that emphasize learning-by-doing, while giving participants the chance to discuss in depth approaches to challenges they are facing in order to share solutions and learn strategies. Participants can expect to leave with tools, plans, or products they can immediately use.