CALL FOR PROPOSALS
The STEAM Leadership Conference 2023 at Georgia Tech will provide an inspiring array of experiences to build and engage STEAM leaders for our 7th annual conference on March 10-11, 2023, and we want to hear from you. We invite you to help lead the conversation by submitting proposals to share your innovative ideas.
STEAM in Unexpected Ways
From building bridges to improve traffic flow to scuba diving 60 ft below searching for unknown species STEAM can be found in many unexpected ways and places. As educators there is a need to foster and develop skills of our students so that they too will be able to engage in the many STEAM opportunities of the world. Join us as we build new relationships, share new innovative ideas, connect with new people, and re-imagine what STEAM means.
Attending the conference this year you can expect to:
- Be Empowered to connect your curriculum and foster student engagement and workplace readiness;
- Emphasize Opportunities to build upon 21st century skills through lived experiences in the classroom;
- Revolutionize STEAM learning; and,
- Reignite your excitement and passion for success in the classroom.
STEAM decision makers – school leadership, curriculum and after school coordinators, informal educators, principals, teacher leaders and artists.
Deadline for proposals: January 18, 2023, at 11:59 pm
Notification of acceptance: February 6, 2023
Priority will be given to proposals that meet the following criteria:
- The proposal conveys novel ideas.
- The main ideas given in the session are clear and concise.
- The session is designed to meet the needs of the target audience and provides attendees with an idea they can either implement or build off of.
- The proposal connects to the conference theme, “STEAM in Unexpected Ways”.
- The proposal demonstrates authentic integration of STEAM components (science, technology, engineering, art & math) with a specific emphasis on the integration of the arts ( Check out the GADOE Arts Integration in STEAM Resource Overview )
- The session is designed to effectively engage a virtual audience.
Beyond the Traditional
Expanded learning programs like afterschool programs, summer programs, and museums provide K12 students with opportunities to explore hands-on, engaging, and innovative STEM/STEAM concepts outside of the traditional school day. These programs complement and support school day learning, support performance standards, and build strong content knowledge and academic skills in youth. STEM and STEAM learning beyond the traditional school day can be a great way to get students excited about STEM majors, careers, and content. These programs provide students with safe, structured, and engaged learning environments to explore real world examples of what engineers, scientists, and other STEM professionals do daily.
Supporting STEM/STEAM Certification
By the year 2025 there will be an estimated 3.5 million STEM jobs available, and by 2029 STEM jobs will see even more growth. The number of jobs available in these fields indicates an increasing need for STEM/STEAM curriculum in schools. A gap in employment suggests students are not equipped with the skills needed to be successful in STEM/STEAM fields, but schools can help! By redefining educational priorities and developing STEM/STEAM learning programs, schools can introduce students to new possibilities. This track will focus on STEM/STEAM certification engagement, strategies, and experiences in building teacher and student capacity in STEM/STEAM.
Did You Know???
Did you know structural engineers help save historic buildings? Did you know cutting-edge technology helped uncover the surviving colors on ancient Egyptian and Greek sculpture? Science, technology, engineering, and math don’t exist in a bubble, and while incorporating arts into the mix has broadened STEM’s appeal, is that where integration ends? This track will explore where STEM shows up in unexpected ways in other disciplines: art history, preservation of historical sites and buildings, industrial design, UX/UI (user experience/user interface), and other unexpected places.
The CEISMC @ Georgia Tech STEAM Leadership Conference has moved online! This year, all presentations will be limited to 40 minutes, which should include Q&A time. Also, we are asking that all presentations be limited to 2 presenters maximum.
Accepted proposals will be grouped with similar sessions. Q & A sessions will directly follow each presentation. Presenters do not need to account for Q & A during their presentation. We encourage any presentation format that is most engaging for an online audience .