Thursday – April 15, 2021
9:30 am - 10:00 am EST
Welcome to the STEAM Leadership Conference 2021 at Georgia Tech! It's time to log into our virtual event.
10:00 am - 11:00 am EST
Keynote
11:10 am - 12:10 pm EST
The Power of Maker Stations: STEM learning through hands-on experiences
The Unbearable Relevance of STEAM
The I'm W.O.K.E. Project - Widening Option through Knowledge and Empowerment
Fly Girls RPV
Service Learning, Access to Education, and the AP Classroom
Use it, Don’t Lose it: Conserving the 1%
The Plot Thickens: Urban Agriculture & Partnerships at Marbut Theme School
Virtual Breakout - Purposeful Planning and Integration in Grades K-5
12:30 pm - 1:15 pm EST
Lunch and Learn with the GA Department of Education
1:25 pm - 2:55 pm EST
Full STEAM Ahead - Roomies and Zoomies included!
The development of free, online educational modules about COVID-19
Get Your Heart Beating with Eduscize and IHT
STEAM to the Nth Power: Virtual STEAM Explorations With NASA, NOVA, Nature
Tracey Wiley and Michael Kuenlen
It's all Fun and Games: Constructing Knowledge with Video Games and Toys
Tyler Kinner, Laura Levy, Jack Wood, and Therese Boston
More Than Likes + Shares: Leveraging Social Media for STEAM Partnerships
Shaunice Sasser, Ashleigh Distin, and Caryn Turner
3:00 pm - 4:00 pm* EST
3D Printed Prosthetics: A Bridge to SEL and Community Connectedness
Code, Craft, & StoryTelling - an Adventure in STEAM
(*PC or Mac required)
Innovation, Wellness & Leadership: Intersections with STEAM
Equitable and Sustainable Food Access
The Hines Family Foundation STEM4.0 Education and Training Alliance
STEAM Strategies for Reaching “Virtual”ly Anyone in a COVID World
STEAM & Social Justice: Creating Spaces for Equity
Student-led STEM Classes: An Initiative For STEM Instruction
Georgia Tech LEAP: Supply Chain−The STEAM Engine for Economic Mobility
Connect and Learn: Virtual Field Trips in Piedmont Park
Out of this World: Teaching STEAM through Music
Friday – April 16, 2021
9:30 am - 10:00 am EST
Welcome to the STEAM Leadership Conference 2021 at Georgia Tech! It's time to log into our virtual event.
10:00 am - 10:45 am EST
Keynote
11:10 am - 12:10 pm EST
Hyperdocs in the PBL Classroom
Making STEM Partnerships Work
Our Voice Matters Ivy Preparatory Academy S.T.R.E.A.M. Showcase
Strategic Planning for STEAM Education
Navigating Nanotechnology in a Virtual World
Your Voice is Power: Make Beats. Learn Code. Promote Equity.
Using the arts to communicate math
Engaging Students in Smart Sea Level Sensor Design and Assembly
12:30 pm - 1:15 pm EST
Lunch and Learn with the GA Department of Education
1:25 pm - 2:55 pm* EST
The Cyber Gym: Safely and Cost-Effectively Developing Cybersecurity Skills
Standards or instructors can create their own workouts When ready, an instructor initiates a system build for the number of students or teams in their class. From here students have access to independently control their workout both in the class and outside of the classroom.
Teachers can make $200 monthly through Make Music Count enrichment
Gardening and STEAM/ What can we do from a distance?
Into the Storm: Exploring a Virtual Weather and Climate Summer Camp
Create and Code with Hummingbird - Even Remotely!
DIY glider activity developed/implemented, collaboratively during pandemic
CAPACiTY: Authentic Social Justice
3:00 pm - 4:00 pm* EST
Reimaging our STEAM Programs through DEI & Design Thinking
STEAM From A to Z: Create the Culture
Leveraging guest speakers to promote STEAM Learning
Growing more than vegetables. Planting activists one seed a time...
W.I.L.D. Fire: Reinvigorating and Re-imaging STEAM Education and Leadership
Connecting Classrooms with Your Community
Cobb Schools, Cobb Fire & UL - partnership to engage students in learning about fire dynamics while providing college and career readiness.
Coleman Middle School & Columbia Engineering - partnership where students spend a day with their engineers solving a local engineering problem.
Fly Girls - Virtual drone club for young women partnered with female drone pilots who use their drones in a variety of careers.
Coleman Middle School & The High Museum - teacher training for the “A” in STEAM and purposeful, targeted and specifically planned field trips.
Interdisciplinary Tangible Learning Media for Classrooms
Designing for Beats: STEAM Professional Development in a Virtual Environment
The Bottle Music Remix
Expanding the Process of Mentoring - Effective Mentoring Thru the Pipeline
Mentoring begins as they enter school and continues even as they begin their careers. It should involve their teachers and other educational professionals as well so that they are prepared to serve these students. The lack of a comprehensive approach threatens not only the futures of these students but also the pipeline needed for innovation and development in STEM fields throughout the United States.